Sunday, March 3, 2024


import pygame

import sys


# Initialize Pygame

pygame.init()


# Constants

SCREEN_WIDTH = 800

SCREEN_HEIGHT = 600

WHITE = (255, 255, 255)

BLACK = (0, 0, 0)

BALL_RADIUS = 15


# Set up the screen

screen = pygame.display.set_mode((SCREEN_WIDTH, SCREEN_HEIGHT))

pygame.display.set_caption("Simple Pool Game")


# Ball class

class Ball:

    def __init__(self, x, y, color):

        self.x = x

        self.y = y

        self.color = color

    

    def draw(self):

        pygame.draw.circle(screen, self.color, (self.x, self.y), BALL_RADIUS)


# Main function

def main():

    ball = Ball(SCREEN_WIDTH // 2, SCREEN_HEIGHT // 2, WHITE)


    # Game loop

    while True:

        screen.fill(BLACK)


        # Event handling

        for event in pygame.event.get():

            if event.type == pygame.QUIT:

                pygame.quit()

                sys.exit()


        # Draw the ball

        ball.draw()


        # Update the display

        pygame.display.flip()


# Run the game

if __name__ == "__main__":

    main()

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import pygame import sys # Initialize Pygame pygame.init() # Constants SCREEN_WIDTH = 800 SCREEN_HEIGHT = 600 WHITE = (255, 255, 255) BLACK ...